![]() I have only included this step to illustrate what you're going to be doing in the next step. Please note, you will not need to do this step each time. Once you've imported your new mesh, click to the Warehouse to check the content of the package. If you aren't sure how to export/import meshes, please see a beginner CAS meshing tutorial. If you aren't sure how to clone a CC item, please see the relevant tutorial. This tutorial is only for making items that are intended to standalone.ġ. Do not use this tutorial if the item you're recoloring was made by someone who doesn't allow their mesh to be shared. It is only necessary if the clone you're using is a CC item. This tutorial assumes you know how to clone a CAS CC item and export/import meshes.ĭo not use this tutorial when cloning EA items. Please note, this tutorial only goes over how to make the package, it does not show how to make a CAS CC edit. If you're interested in learning more about this change to Studio, please read the notes below. ![]() This tutorial will show you how to make a standalone CAS CC package that includes the mesh and all other resources necessary for the item to show up in the game correctly. While this change is an improvement, it does mean that creators working with CC as the clone will need to make a small change to their workflow when making standalone (mesh and textures included) CAS items. The introduction of Harmony changed the way Studio packages CAS items. ![]()
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